

2) It is a “mantra” in marketing never tell things that you can not show or prove. In that scenario is better make individual videos and show the costumer the improvements and explain the new tools. But was clear that the alive presentation had not enough time to explain thing properly. 1) In my opinion Sneak a Pick was enough to show the big news about Houdini. This release also includes SOP-based tools for configuring Destruction and Pyro FX shots, and UX enhancements throughout the software.I personally do not like the presentation for two reasons: 01 SideFX had not time to explain things properly 02 Not any news in render. Houdini 18 introduces SideFX Solaris – a USD-based context for lookdev, layout and lighting that brings procedural tools to this important part of the pipeline. The ability for nodes to be saved and to pass information, in the form of attributes, down the chain is what gives Houdini its procedural nature. These nodes are then “wired” into networks which define a “recipe” that can be tweaked to refine the outcome then repeated to create similar yet unique results. In Houdini, every action is stored in a node. Houdini lets artists explore different creative paths because it is easy to branch off a new node to explore alternative solutions. Behind the scenes, Houdini builds up the nodes and networks for you. While the nodes are what makes Houdini unique and give it power, there are lots of viewport and shelf tools that allow for artist-friendly viewport interactions. Houdini is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues. Title: SideFX HoudiniFX 18.5.xx Win/Mac/Lnx
